WHO?
WHAT? WHEN? WHERE? WHY? HOW?
Perhaps this will help. And perhaps it won't.
Q. What is the point
of doing Slumber Inc. It seems like it's just a waste of time and
money.
A.
Well,
there's definitely a point to Slumber Inc. (see
manifesto). And as far as it being a waste of time and money,
I don't consider it a waste of either even though money is the biggest
factor most of the time.
Q. If
you are "against" all of these things then why are you acting
like you are for them in the ads?
A. The
actual methodology behind Slumber Inc. is somewhat of a reverse psychology
or subliminal enlightenment, as I like to call it. Instead of explicitly
telling people the message I want to convey, I encode
the message in an overly inflated sarcastic antithesis of what Im
actually trying to get across (see Slumber Inc.'s
mission statement). When people figure things out for themselves,
they appreciate and retain it a lot better than if someone had just
told them. When someone tells you should do something or gives you
advice, you are less likely to listen as a result of ego. But when
you just open the door to introspection for someone, instead of throwing
them through it, they are much more likely to have real interest and
desire for realization. That is the idea behind the tone and appearance
of the campaign. From the manifesto:
Slumber Inc. is meant to be a contradiction. It
utilizes the very elements it is meant to oppose. The entity itself
is merely a fabrication. Whatever "Slumber Inc." says, the
opposite is what is truly being insinuated. Slumber Inc. is supposed
to come off as the corporation that has finally crossed all lines
and taken everything to the utmost extreme. It's a metaphor for not
only corporations and their advertisements, but of pop culture and/or
anything that is constantly and consistently trying to reshape one's
perception of life and one's self. Slumber Inc. wants you to stay
asleep, but the purpose of the campaign is to wake you up.
Its there to prompt people to say "hey,
something is not right here" thereby hopefully beginning a chain
reaction of mental questioning to get them to realize the true nature
of the issues (or targets as I call them) being put forth.
Q. Why
do some of the ads look believable and some are obviously a joke?
A. Well, the level of obviousness
depends partly on the reader's level of perception.
In terms of how obvious the sarcasm and targets are, some ads are
intended to be more blatant and absurd than others. Other campaigns,
like the rave and fashion
campaigns, are intended to show the ridiculousness of a scene or counterculture
by explicitly illuminating already existent cliché's. While
there is somewhat of a social statement in these two campaigns,
the main point of them is to take the people who solely exist in these
various "scenes" and burst their bubble.
Q.
Why do you think that you're better than everyone
else? Who are you to judge?
A. I've occasionally received this
criticism from people. First of all, I don't think I'm better than
everyone else; I know I'm not better than everyone else. Slumber Inc.
is not a self-righteous attempt on my part to let everyone know "how
bad they suck". The fact that some
people see it that way shows that they are
completely missing the point of the entire
campaign. It's not saying the targets are "bad" or "wrong" in and
of themselves; it's saying the mindset and the subconscious shaping
of ideals that are imposed from the targets should be questioned and
recognized. For example, people haven't always equated the beauty
of a woman with the size of her breasts, yet something in the culture
has cultivated the belief that big breasts are a major, if not the
only, constituent of female beauty. Many of the people who feel this
way don't even stop to ask themselves "Why do I feel this way?".
Slumber Inc. is judging manipulated perceptions and motives for desire;
not people.
Many of the ideas for Slumber Inc. 'targets' I came up with by looking
at myself. There have been moments earlier in my own life when I've
been "guilty" of many of the same things that I'm addressing
with the campaign. So let it be known that I don't embark on such
endeavors like Slumber Inc. without some sense of humility. It seems
much of this type of criticism stems from the type of people who don't
like being called out on the very things they don't want said.
Q. Slumber
Inc. is like the Andre the Giant thing right?
A. Ah,
wrong. Although I respect
what Shepard Fairey has done with his Giant campaign,
I can't say that Slumber Inc. has any similarity. Slumber Inc. started
as a concept and was built upon from there. The GIANT campaign, it
seems to me, started as an experiment, or even as a joke, that had
meaning and concept applied to it later on. Also his goals and mine
are a lot different. My goals lie more in the affect Slumber Inc.
has on changing someone's perception about themselves and where their
ideals and desires fundamentally come from. I think Shepard's campaign
is more geared towards a more pure visual art aspect while mine is
more about waking people up to the everyday brainwashing they unknowingly
experience. The only similarity he and I share is in our method of
distribution and application of the different media. We both do posters
and we both do stickers, but so do hundreds of other people.
Q. What does
SLEEP mean?
A. SLEEP
is the one word slogan that I came up with for Slumber Inc. I wanted
something that would be simple, yet strangely menacing and creepy
at the same time. Before Slumber Inc. ever came about I used to speak
among friends about people being 'asleep'. What I meant was that there
seem to be a large number of people who go through life completely
oblivious, whether ignorant or aware of the fact, to who or what is
shaping their constituents of happy fulfilled existence. They don't
go deeper into themselves or what's around them, but instead go through
life doing, liking, and living the way something or someone tells
them to. It seems that some of these people are somewhat aware of
this fact, but would rather stay asleep then have to deal with things
like objectivity and introspection. I begrudgingly use
the film "The Matrix"
as an analogy of what I mean because I think that it is probably the
most accessible known example to compare. If you've seen the film
then you'll know that people plugged into the matrix are oblivious
to the fact and some that have been unplugged want to go back. Being
"asleep" is somewhat the same thing. It's about not being
able to deal with a more fundamental sense of reality and unknowingly
letting something else shape your "self" as well as your
perception of it. With all of that said, you can see why SLEEP is
Slumber Inc.'s slogan. The entity 'Slumber Inc.' can only function
successfully with existence of people like the ones described above.
Attention deficit drones who want there ideals, desires, and lifestyle
spoon fed to them by pop culture, whether they are consciously or
unconsciously aware of this is irrelevant. So, naturally Slumber Inc.
wants them to stay 'asleep'. Think of Slumber Inc. as a conspiring
evil mother cooing her children back to sleep. That's what sleep means.
Q. Why an
ape in a suit holding a plug as the logo? And why is everything black
and white?
A. The
logo is loaded with all sorts of iconography. I never like forcing
interpretations of my work, be it Slumber Inc. related or my paintings,
but I will say that the ape in the suit is meant to symbolize 'the
powers that be' who are responsible for the majority of what is deemed
as 'pop culture'. Media CEOs, ad giants, business men (and women)
MTV, whatever. He's an ape because the methodology Slumber Inc. uses
to employ their message is lowest common denominator theory and very
simian in nature, thus, being an ape helps Slumber Inc. better identify
with their target audience. The intent in using the plug, the UPC
code, and the suit I think are obvious. As far as the campaign being
black and white, that is about to change. The basic design of Slumber
Inc. related materials, such as posters and stickers, will remain
black and white. The black and white aesthetics are analogous to the
black and white mentality Slumber Inc. wants you to have. Something
is either right or wrong, cool or uncool, black or white. No gray
area or room for nonlinear thinking if you will. This type of mentality
is deeply ingrained in much of Western culture; that is to say the
perception of a dualistic reality is deeply ingrained.
Q. Are you
strictly an art propagandist and is this your art?
A. Actually
I'm a painter and have been for quite a while. The Slumber Inc. campaign
is kind of a proactive off shoot of my studio work. It's more of an
immediate effect type of art that I can't get on a large scale with
my paintings. The sheer quantity and distribution of Slumber Inc.
materials offers a lot more exposure for the messages being conveyed.
Also, my paintings are not as socially charged as my Slumber Inc.
work. Click here if you want
to see some images.
If there is a question you have that is not covered
in the FAQ then please send it to me and I'll attempt to answer it.
voice@slumberinc.com