|
The
force-feeding of American pop culture, coupled with a never-ending
barrage of advertising, has left most people with a sense of self
that is not themselves at all. The criteria from which they measure
their happiness seem not to be the result of introspection or
universal contemplation, but rather the unconscious influence
of advertisements, celebrity endorsements, magazines, television,
the government, your friends, your parents, the guy next door,
etc., all of which have become the main constituents of a persons
sense of self. With pop culture so willingly providing countless
numbers of prepackaged lifestyles, people no longer feel a need
to truly think for themselves and do not bother to take the time
to question the true origin of their own ideals and motives for
desire. Nothing can be taken for face value. Everything that portrays
itself as one thing, turns out to be something else. Enter Slumber
Inc.
|
|
|
|
|
|
|
|
|
|
|
There
are several goals or purposes of the Slumber Inc. campaign.
One, is to get people aware of and to begin questioning the
many misleading and disguised outside voices that constantly
try to impress false ideals of fulfillment, meaning, and happiness
upon them. Another is to blatantly illuminate the superficiality,
absurdity,and baselessness of many of these ideals as well as
their irrelevance in the fulfillment of a meaningful and happy
existence. While these ideals are not blatantly stated nor publicly
acknowledged, they do lie just beneath the surface of what the
majority of society is conscious of. Although these goals are
an integral part of the Slumber Inc. campaign, the most important
objective is to get people to realize that the only way to find
a true sense of self is through themselves,
and not someone or something else. Your car, your clothes, your
breasts, and your lifestyle should have no bearing on the constituents
of your self or your happiness. Yet all of these things, and
many others both material or ideological, assert and emphasize
a fabricated nonexistent relationship between themselves and
happiness. People are told, be it explicitly or subliminally,
that if they own this car they'll be happier; if they dress
like this they'll be happier; if they support their country
they'll be happier and a better person; if they get a high paying
job they'll be happier. Almost everything has some sort of attachment
promising a type of emotional fulfillment. Because of this,
many people accept the packaging for what it is and don't really
bother to ask themselves if this is what they truly desire or
belief. A person's self and happiness is solely determined and
defined by that person and not someone else. As Socrates says
"an unexamined life is not worth living for a human being".
People need to question the true fundamental nature of what
is being presented to them instead of blindly accepting it at
face value.
People get used to noises, scenery, and anything else if they
experience it on a continuous and routine basis. They only realize
they have been unconsciously affected by it when something changes
or is removed. Advertising and pop culture are no different
from the buzz a refrigerator makes. Sure, you stop noticing
it after a while, but when the refrigerator breaks you suddenly
can't sleep, think it's too quiet where you live, etc. and you
realize how much that buzz really shaped your perception of
the world. Our culture is no different except that it affects
how you perceive your self as well as your surroundings. Slumber
Inc. is the quieting of the buzz or even more so, a louder one
in order to get people to realize the buzz they've been ignoring
for so long. Unfortunately, it seems society no longer has the
attention span/interest to question what they're hearing, seeing,
or even thinking. Slumber Inc. is the final test to see just
how "asleep" people really are.
Slumber Inc. is meant to be a contradiction. It utilizes the
very elements it is meant to oppose. The entity itself is merely
a fabrication. Whatever "Slumber Inc." says, the opposite
is what is truly being asserted. Slumber Inc. is supposed to
come off as the corporation that has finally crossed all lines
and taken everything to the utmost extreme. It's a metaphor
for not only corporations and their advertisements, but of pop
culture and/or anything that is constantly and consistently
trying to reshape one's perception of life and one's self. Slumber
Inc. wants you to stay asleep, but the purpose of the campaign
is to wake you up.
Something that always presents itself with an answer deserves
the most questions.
Stay Awake,
Voice
|
|
|
|
|
|
|
|
|
Click
Here to find out how you can be a
part of Slumber Inc.
|
|
|